U.S. Army Expands Game-Based Training Army Deploys Virtual Battlespace 4 to Enhance Force-Wide Simulation Training 

Source: BAE Systems 1 min Reading Time

The U.S. Army has begun upgrading its game-based training capabilities with the deployment of Bohemia Interactive Simulations’ (BISim) Virtual Battlespace 4 (VBS4). The system will extend the scope of the Army’s Games for Training (GFT) program, introducing enhanced realism, scalability, and performance for mission rehearsal and tactical exercises.

Virtual Battlespace 4 provides the U.S. Army with an immersive, scalable simulation platform for mission rehearsal and tactical training. (Bild:  Bohemia Interactive Simulations)
Virtual Battlespace 4 provides the U.S. Army with an immersive, scalable simulation platform for mission rehearsal and tactical training.
(Bild: Bohemia Interactive Simulations)

Bohemia Interactive Simulations, a wholly owned subsidiary of BAE Systems, announced that the U.S. Army has completed a contract modification to implement VBS4 across its Games for Training (GFT) program. Established in 2013, the GFT program provides soldiers with a persistent simulation capability for operational, institutional, and self-development training. BISim has been a core partner since 2009, initially delivering VBS2, followed by VBS3 in 2014, and securing a five-year enterprise license in 2022.

According to GFT program manager David Perez, the move to VBS4 enables the Army to integrate the latest advancements in virtual training technology, aligning with its aim to create more agile, technology-ready formations. The platform is already in use across more than 80 simulation centers, schoolhouses, and home-station training sites, making GFT the Army’s most widely deployed game-based training system.

VBS4 introduces a series of upgrades over its predecessor, including an enhanced graphics engine, improved networking, a streamlined user interface, and a whole-earth terrain server to enable more realistic and adaptable environments. The system supports a broad spectrum of training—from individual soldier skills to mission command and staff exercises—while maintaining a low hardware footprint.

Pete Morrison, BISim’s chief product officer, emphasized the long-standing partnership with the Army and the shared focus on innovation and adaptability in training. As the Army enters the third option year of its current GFT contract, the upgrade to VBS4 marks another step in modernizing its simulation enterprise.

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